In these half day workshops, children will meet and work with characters who, whilst fictional, are firmly rooted in history and for each of whom maths is of paramount importance. Through whole group interactive storytelling, children will be challenged to use their mathematical skills in order to drive the narrative forwards, before working in smaller groups on defined and structured problems.
Yrs 1 & 2: Piratical Maths
Numbers, shapes and directions are important to privateer turned pirate, Captain Richard Morgan – and he’s eager to share his interest with the children. This 90 minute workshop will see him engaging them in a piece of interactive storytelling that will challenge their knowledge and skills – before asking for their help in using a map and some mathematical clues to locate the treasure that’s long lain hidden on Skeleton Island. They’ll then work in pairs to construct their own maps, testing them out on each other.
Outcomes: Application of simple number patterns; use of directions – both “right and left” and “north, south, east and west”; selecting appropriately sized circles, triangles, squares and rectangles.
Cross Curricular Links: History, Geography & Art
“Super planning, with good use of time/pace. Well pitched activities transferable to all age ranges!”
Teacher, Sudley Junior School
Yrs 3 & 4: The Viking’s Problem
Hagar the Hunter and some of his fellow villagers have a favour to ask of the children. Before that, however, to get their brains working, and in true Viking style, he’ll treat them to an interactive saga, one that will see them having to tackle a range of challenges on behalf of the protagonist. And then comes the favour (which children will approach in pairs); Hagar needs help in deciding what to load onto the longship, bearing in mind that there is an absolute weight limit. This workshop will end with the children making their own Viking shields, decorated with mathematical tips and reminders.
Outcomes: Practice in each of the number operations; development of problem-solving strategies; reflection on individual needs.
Cross Curricular Links: History, Science & Art
“The activities were focused, based on different learning styles and allowed all children to have a go at everything.”
Year 4 Teacher
Years 5 & 6: The Archaeologist’s Puzzle
Archaeologist Sir Bertie Snow has collected a number of clues about life in ancient Izmai society – but he needs the children’s help in putting them together. After participating in whole group games designed to encourage them to begin thinking about “number”, they’ll be given boxes of artefacts to stimulate their thinking. Working individually, in pairs and in small groups, they would then work through a series of differentiated “challenges”, the completion of each of which will add another piece to the “jigsaw” they’re building.
Outcomes: Analysing number patterns; collecting and interpreting data; using ratios.
Cross-curricular Links: History, Geography & RE
Our Primary Maths Trails have been designed to support pupils recalling and using knowledge they have previously gained, by supporting them to realise that the understanding is there – they just have to find ways of unlocking it! Each trail is designed to be delivered both indoors and out, helping to support schools in making better use of their grounds and immediate locality to promote Learning Outside the Classroom. It may be that you want to focus on a specific topic or review the work of a term or more – and we’ll design the trail to meet your needs.
Outcomes: Using existing mathematical knowledge to create solutions to unfamiliar problems; combining understanding, experiences, imagination and reasoning to construct new knowledge.
Cross-curricular Links: Science; Art
Although we’ve given examples of topics, we’re also able to work with you to design your own workshop!
Get in touch
To find out more, for costs or to book a workshop please contact us on 0151 708 8886, or email Jackson Kavanagh, Director of Programmes at firstname.lastname@example.org.